Afterwards, the Midgardian Champion teleports back onto the pillar and the rate at which the passive beams spawn is increased intensely for a few seconds, along with an increase in the damage the beams do. All spiked rings explode and deal damage in an area upon contact with a player. The Midgardian Champion will then release a bigger spiked ring which is much bigger in size. 5 spiked rings will then be summoned and directed towards random players. Next, a massive circle will appear under a random player, with the Midgardian Champion appearing in the middle after a long delay while dealing damage to players within the circle. The first attack consists of many red whirlwinds being summoned from outside the arena to fly inwards, moving in straight lines around the arena, dealing rapid damage to players who make contact. The distance from one beam to the last is random. Passively throughout the fight, two beams will span through the middle of the pillar and rotate around the arena, pulsing with set timing to deal damage. The Midgardian Champion is the first boss of Northern Lands, encountered in the 2nd room, standing upon a pillar. Each attack deals damage and inflicts the 'Anti-Healing' debuff onto hit players, preventing them from being healed for a moment. Between attacks, they stay stationary for a moment before attempting to either attack again or move towards a player to close distance. Northern Mages are mobs that attack by creating lines perpendicular to the direction they are facing multiple times over a large range. Players damaged are temporarily frozen in place. Northern Spearmen are ranged mobs that attack in a line that spans both ahead of them and behind them. Northern Warriors are mobs that follow the closest player or the player that has done the most damage to it, and once it reaches a player, it creates a circle attack around itself, dealing damage twice with a second circle slightly bigger than the first, before firing ahead an attack in the direction it is facing. The mobs deal between 184M and 216M damage on Insane and between 294M and 326M damage on Nightmare. Each mob has 1.53Q base health on Insane and 3.2Q base health on Nightmare.
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